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1. Player-AI PvE - in Player Features and Ideas Discussion [original thread]
AI ship checks highest ship speed AI refits to that [For fast merge] Check if incoming ship is approach-commanded or manual If "approach", just spiral away like a player would If manual, merge at a steep angle and try to outplay angles and speeds...
- by Zoltan Cole - at 2017.06.03 20:16:53
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2. Player-AI PvE - in Player Features and Ideas Discussion [original thread]
Rhaegon Aesir wrote: Zoltan Cole wrote: "let's get fresh characters into practice with manual piloting .. and generally being good 'tackle', not to mention getting them out of missions and out of orbiting beacons. So...get people away fr...
- by Zoltan Cole - at 2017.05.23 16:23:18
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3. Player-AI PvE - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Burner Missions are that way -> Not a rebuttal. Zoltan Cole wrote: It's helpful content if it's a good, repeatable experience in the midst of leveling mission rep (e.g., for burners) and getting into PvP (not to...
- by Zoltan Cole - at 2017.05.23 10:59:40
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4. Player-AI PvE - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Every other attempt that CCP have ever made to give 'that pvp feeling' from ratting has failed. Why would this work when burners, clones, mordus, incursions, sleepers, drifters and (probably) those BR shipyards didn't? I...
- by Zoltan Cole - at 2017.05.20 14:55:24
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5. Player-AI PvE - in Player Features and Ideas Discussion [original thread]
Belts should spawn player-AI faction frigates (- cruisers?) that have the speed, tank, and damage of a standard fit. To make them more common, it obviously doesn't have to drop its BPC or whatever every time, but if they're common and have good bo...
- by Zoltan Cole - at 2017.05.20 11:19:06
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6. UI, map, grid search, and Ship Tree - in Player Features and Ideas Discussion [original thread]
Follow up on the Overview hotkey. Navigating without having to press directional keys before another hotkey is key.
- by Zoltan Cole - at 2016.11.29 13:25:07
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7. Tracking Camera - Staying the Direction of a Warped-Off Ship - in Player Features and Ideas Discussion [original thread]
:)
- by Zoltan Cole - at 2016.11.28 14:38:13
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8. EVE needs an "Ashran" - in Player Features and Ideas Discussion [original thread]
There's a PvP zone where objectives come up, and the gameplay is really positioning centric. Could EVE even function with battleground style gameplay? Refitting 50x to win a gamemode would come up costly. What rewards would it provide? PvP ranks?
- by Zoltan Cole - at 2016.11.23 15:06:08
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9. Grouping neuts/nos - in Player Features and Ideas Discussion [original thread]
Duh.
- by Zoltan Cole - at 2016.11.22 13:37:36
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10. UI, map, grid search, and Ship Tree - in Player Features and Ideas Discussion [original thread]
The alt+space overview select doesn't permit hotkeys. Pls show the overview-highlighted item on the F9 map. https://i.redditmedia.com/kbqLr7Pr-cCPnL3llLbRe7DNxKwzbT-alIR8pGb-Ujg.png?w=1024&s=8e5709c3141319accdf3332b020f0f40
With all the ...
- by Zoltan Cole - at 2016.11.21 23:37:14
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11. Citadels can't right click, "set home" like any other ... - in Player Features and Ideas Discussion [original thread]
Gadget Helmsdottir wrote: Zoltan Cole wrote: Gadget Helmsdottir wrote: Zoltan Cole wrote: Citadels can't right click, "set home" like any other station. Correct. --Gadget The suggestion is obviously that citadels should have it if...
- by Zoltan Cole - at 2016.10.28 15:25:15
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12. Citadels can't right click, "set home" like any other ... - in Player Features and Ideas Discussion [original thread]
Gadget Helmsdottir wrote: Zoltan Cole wrote: Citadels can't right click, "set home" like any other station. Correct. --Gadget The suggestion is obviously that citadels should have it if clonebay-less stations will.
- by Zoltan Cole - at 2016.10.28 14:57:49
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13. Citadels can't right click, "set home" like any other ... - in Player Features and Ideas Discussion [original thread]
:)
- by Zoltan Cole - at 2016.10.28 12:58:08
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14. "Relevant Skills" tab for Show Info Window - in Player Features and Ideas Discussion [original thread]
This was already an announced feature. http://i.imgur.com/dAZBppC.jpg / https://youtu.be/sbHqFgn4SOw?t=22m12s
- by Zoltan Cole - at 2016.09.12 17:17:41
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15. How about a map statistic for suspects/criminals docked and active? - in Player Features and Ideas Discussion [original thread]
Shae Tadaruwa wrote: Brokk Witgenstein wrote: short of spectre fleet or world war bee, what does nowadays? I've seen far too many empty systems lately. Tell me, what is it exactly you're looking for? Cause docked up criminals won't get peop...
- by Zoltan Cole - at 2016.09.12 17:03:03
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16. How about a map statistic for suspects/criminals docked and active? - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Zoltan Cole wrote: Nevyn Auscent wrote: With how short those timers are there isn't significant reason to add this as a map statistic. Except for gate camps, which comes up as one of the most prevalent activities. ...
- by Zoltan Cole - at 2016.09.11 20:27:21
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17. /dices - in Player Features and Ideas Discussion [original thread]
Things like these could remain in a browser if that was going to be in game. No reason to implement these if that could remain.
- by Zoltan Cole - at 2016.09.11 16:24:01
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18. How about a map statistic for suspects/criminals docked and active? - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: With how short those timers are there isn't significant reason to add this as a map statistic. Except for gate camps, which comes up as one of the most prevalent activities.
- by Zoltan Cole - at 2016.09.11 16:11:06
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19. Controller Support - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Zoltan Cole wrote: Rivr Luzade wrote: + Alt C for cargo, Alt V for contracts, Alt F for fittings, Alt H for drone bay, Alt J for journal, Alt D for Dscan window (focus or open), Alt P for Probe window (focus or open), ...
- by Zoltan Cole - at 2016.09.10 22:08:20
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20. Controller Support - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: + Alt C for cargo, Alt V for contracts, Alt F for fittings, Alt H for drone bay, Alt J for journal, Alt D for Dscan window (focus or open), Alt P for Probe window (focus or open), Ctrl for toggling target lock, F for drone ag...
- by Zoltan Cole - at 2016.09.10 21:30:02
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